Process
Readability was improved through careful consider and restraints of values, visual noise, size and relying more on shapes, symbols, and animation for visual communication.
To determine good color values, I used a gray layer andr blending mode to quickly determine if foreground vs background had good clarity and contrast.
I intentionally limited the values of background, details like grass, to improve essential foreground items visibility. To improve player navigation and level design, I created more defined outlines of paths and water to be clearly indicate changes in the terrarian.
With the game assets grass, water, and road were made titleable to re-create the map.